March 24 2008 - March 9, 2009

What can you say about a 250-year-old elf who died?

"He loved halflings. A lot."

Llwmrch the Wanderer

Llwmrch the Wanderer

Male Elf (Gray) Wizard 6
CN Medium humanoid
Init +3; Senses Listen +4, Spot +4, low-light vision


AC 15, touch 14, flat-footed 12
hp 11 (6 HD)
Fort +4, Ref +7, Will +9 (+11 vs. enchantments)


Spd 30 ft.
Melee admantine longsword +1 +3 (1d8/19-20/x2)
Ranged longbow +6 (1d8/20/x3)
Space 5 ft.; Reach 5 ft.
Wizard Spells Prepared (CL 6th, +2 melee touch, +6 ranged touch)
3rd (3/day) - fireball, fly, major image, suggestion
2nd (4/day) - hideous laughter, invisibility, pyrotechnics, scorching ray, shatter, web
1st (5/day) - burning hands, cause fear, charm person, color spray, disguise self, endure elements, enlarge person, identify, magic missile, magic weapon, protection from evil, ray of enfeeblement, silent image
0th (4/day) - all


Str 8, Dex 17, Con 10, Int 20, Wiz 14, Cha 10
Base Atk +3; Grp +2
Feats Point Blank Shot, Scribe Scroll, Silent Spell, Spell Focus (enchantment), Spell Focus (illusion), Still Spell
Skills Concentration +9, Craft (alchemy) +11, Decipher Script +11, Knowledge (arcana) +14, Knowledge (architecture/engineering) +8, Knowledge (geography) +6, Knowledge (history) +11, Knowledge (the planes) +8, Perform (lute) +1, Spellcraft +16
Languages Common, Draconic, Elven, Goblin, Orc, Sylvan
SQ immune to sleep effects
Combat Gear admantine longsword +1, longbow, wand of magic missiles (CL 3rd, 8 charges)
Possessions 27 gp, 5 sp, admantine longsword +1, arrows x18, arrows (silver) x2, bracers of armor +1, cloak of resistance +2, donkey, flask of acid x5, flask of alchemist's fire x3, iron rations x5, pack saddle, pen and ink, potion of cure light wounds x3, ring of protection +1, spellbook, wand of magic missiles (CL 3rd, 8 charges), wineskin


Llwmrch is not from these parts. He's a true wanderer at heart, blown hither and yon by the winds of fate. He has no goals other than enjoying life as it comes, and he's game for just about anything. If someone said to him "save this village from goblins!" or "worship my insane made-up god!" he'd probably do it just to see what happened.

Personality-wise, Llmwrch might be called "sprightly." He's polite, lively, quick-witted and charming. He's also vain, not half as clever as he thinks he is, easily manipulated, and doesn't care what other people think. His good looks let him get away with an awful lot of shit (at least at first). He is constantly cracking jokes, seducing beautiful women (unsuccessfully), and playing the ukelele (badly). He also has an annoyihg habit of pushing people's buttons just to see what happens, which may have contributed to his current profession of "wanderer."

Of course, he may also be wandering just to get away from his fiancée, the enchantress Ardaea, who just scares him shitless. Maybe it's the fear of commitment, or maybe it's her habit of throwing charm spells around whenever she doesn't get her way.

Llwmrch is surprisingly tall, even for a gray elf. He's got an impishly androgynous face, large golden eyes, a disturbingly wide smile, frizzy silver hair and for some reason, what looks like three days worth of stubble (or about three decades worth for an elf). He's wearing tight leather breeches, a cream-colored pirate shirt, and very dusty hooded traveling cloak (which may be scarlet under all that road dust, but who can tell?).

When he first meets the party, he's in dire need of a bath and a haircut.

So, yeah, one of my D&D characters got ripped to shreds by a hydra last night. We were fighting on a causeway and all of the other characters made a mad dash for solid ground, forgetting that the wizard a) was standing right in front of the hydra, b) was last in the initiative order, and c) was easier to hit than a broad side of a barn. Three heads latched on and he went from 11 hp to -21 hp in one round. Ouch.

My only regret is that Llwmrch never really got a chance to do anything heroic. Which isn't to say that he didn't kill a lot of goblins, just that all that killing never really seemed to amount to anything. The highlights of his brief adventuring career:

  • Casting burning hands on the undead knight that was mowing through the party, even though that also meant killing the party member that was bleeding out at his feet.

  • Getting his hands on a magic black longsword (he was the only one in the party who could wield it) and pretending he was Elric for a few sessions.

  • His immature little feud with the party's cleric, which ultimately escalated to the two of them refusing to use spells to help each other, and one amusing combat where they each took turns exposing the other's flank to enemies.

  • Spending three weeks seducing a halfling merchant, which actually wound up upsetting me because the DM boiled everything down to a d100 roll. I was perfectly fine with the DM deciding out of hand that all my seduction attempts were failures, but resolving something like that with a die roll rather than RP just seemed... I dunno, pointless.

Oh well. I'd say "rest in peace" except everyone knows that elves have no souls.

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